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Chris Huff wrote:
> Try playing with the brilliance value in finish, decreasing
> ambient(which probably acts something like emission media), and giving
> some transparence to the color(like decreasing extinction in media).
I think maybe increasing the ambient will give it the appearance of being less
dense, as well as lowering the diffuse.
> The brilliance will vary the amount of "scattering" dependant on angle. At
> least, I think it should, it has in my other tests of this sort.
Good idea.
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge
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